Concept Design
2018 – Present
Roles
Sketching
3D Modeling
XR Modeling
Rendering
Concept Art
Motion
Animation
I love doing personal work in my free time. It's the moment when I can detach myself from client needs and constraints and focus only on improving my techniques, learning new tools, and having fun.
This is a collection of some of the personal experiments and explorations I've been doing over the past few years. The main goal was to improve my concept design techniques (sketching, 3D modeling, rendering, concept art, motion, and prototyping) by exploring different tools and mediums.
You can see more of these explorations on my ArtStation and Instagram pages.
Software used:
3D modeling and animation: Blender
XR: Gravity Sketch
Rendering: KeyShot, Cycles
AR prototyping: Unity
2D: Photoshop
Motion: After Effects
Generative AI: Vizcom
In 2021, I was invited to speak at the Gravity Sketch AROUND global conference. In my "Concept Design Workflow" talk, I shared how I create concept designs by exploring and mixing 2D, 3D, and VR tools and techniques.
You can watch the recording in the link below.
Art and animation created for the Manyone website: https://manyone.com/article/hybrid-realities/